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am I a bad person for giggling at an email from someone named Ying Xu with the subject "Supplies"?
Misao Soup 2015
I mean, the page does say "At midnight on 12/31 all the nominations are tallied up, etc etc". And you know there's going to be a few people sitting there with an itchy trigger finger.
[Poll] A poll and discussion about random battle encounters: how they may be implemented.
author=Saileriusauthor=SoozBecause we no longer are restricted by hardware anymore and players have been spoiled on more fun implementations of encounter management than random encounters.
Why is it not acceptable now?
Though I think this can be situational, depending on the game's art style and technical prowess. I sure as heck would think that random encounters in a big-budget AAA title would be hilariously out of place. Heck, even as far back as Dragon Quest VIII it seemed awkward.
I think it's easier to justify using random encounters if your game is trying to emulate older styles.
[Poll] A poll and discussion about random battle encounters: how they may be implemented.
What people tend to dislike about random encounters is that they take control away from the the player. They hinder resource planning by not giving the player full control of when to expect combat to happen.
Many older RPGs did random encounters poorly by not establishing a good sense of "rhythm". Either they were too frequent, or the variance in how often they occur was too high (looking at you, Mother 1), leading to a lot of frustration. Worse yet, the difficulty among encounters in given areas were often uneven. I think a lot of stigma from those days has stuck throughout the years, and people are quick to dismiss random encounters as archaic design that brings all the frustrations with it.
Many older RPGs did random encounters poorly by not establishing a good sense of "rhythm". Either they were too frequent, or the variance in how often they occur was too high (looking at you, Mother 1), leading to a lot of frustration. Worse yet, the difficulty among encounters in given areas were often uneven. I think a lot of stigma from those days has stuck throughout the years, and people are quick to dismiss random encounters as archaic design that brings all the frustrations with it.
[Poll] A poll and discussion about random battle encounters: how they may be implemented.
author=kentona
I'll just dodge the entire debate and suggest you implemented what you enjoy.
This. It never stopped meeeeeeeeeeeee _(:3 」∠)_
I almost forgot that Awesome Games Done Quick was starting tonight. Now... how badly am I willing to screw up my sleep schedule in order to watch? >_<
Choose One: 'WALL-E' or 'UP'?
ZOMG!! My first game ended up on the cover of a magazine! Whaaat!? :O / :D
Misao Soup 2015
Holy hell, though. I was legit surprised to see that Brave Hero Yuusha got as many nominations as it did. I guess all of my nitpicking with it is paying off :s














